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2018-2019 | UX Research & Project Management

Nike Digital Showroom Experience

INTRO

Nike wanted to create a premium digital experience for the B2B ordering process. If it was very expensive to produce many samples, there were a lot of frictions during sales meetings. My team came up with a Digital Showroom Experience as a solution to cope with these issues.
After a long phase of research, we deep dived into ideation and prototypes to finally create a virtual showroom experience with digital samples. After some tests during sales meetings, we improved it and created new tailored digital showrooms for 5 other big customers.
This was a success.

Let me explain you the whole story...

CONTEXT

I’ve worked at Nike as Digital Go to Market (DGTM) Experience Specialist.
In this DGTM team, we aimed to improve the user experience for our B2B clients (Intersport, Footlocker, SDI…) through the 4 phases of the order process.

We supported Account Executives (AE) to:

I had the opportunity to work on several project for different phases of the process. For instance:


After 1 year being on the field, dealing with AEs, showrooms and client meetings, I acquired a 360 understanding of this digital B2B experience.
That’s how I moved into another position to manage and develop the Virtual Showroom Experience for several accounts.

Design Process.

BACKGROUND RESEARCH


Ordering process & showroom setup.

mindmap

Nike EMEA orders a huge number of samples for each new collection to distribute it among 10 showrooms during the sell-in period (which occurs 4 times a year).
I assisted many times the AEs in the placement of their order. I also took care of setting up the showrooms with the correct samples, which took on average 3-4 days with 5 people working full-time.
I noticed that AEs were often very busy to prepare for their sales meetings and they had not a lot of time to help to setup the showrooms. This was a real pain point for them, even though it was crucial they helped since they were the ones with the knowledge of the products.
Besides many duplicates, 30% of the samples were not even in their final version: some were missing, other ones were not in the correct colour/material.

Client meetings.

I attended different types of client meetings (from big accounts like Intersport, to small ones). Clients often followed PowerPoint presentations on a small TV from a distance taking notes on a printed version that was given to them at the beginning of the day. I realised that missing samples or wrong ones were a real struggle for AEs to lead their meeting efficiently.

PROBLEM

We gathered as a team to highlight the different problems after sharing our observations. We came up with some "How might we" questions to help us frame the main issue:

GOAL: To create a premium digital selling experience
in order to land the account offering.

JOB-TO-BE-DONE

As an Account Executive, when preparing for a sales meeting, I want to be sure I have the correct materials to work, so I can efficiently lead interactive sessions with my clients.

IDEATION

We investigated on several solutions to answer this need. To do that, we used different technologies such as holograms, 3D modelling, or iBeacon…

The one that we deciced to move forward with was the Virtual Showroom Experience.
Some of the reasons were:


We wanted to create a virtual showroom which would showcase 3D models of the samples presented during the sell-in sessions.
Initially, PowerPoint presentations were displayed on small TV fixed on the wall. This created friction when client groups were big. That's why we decided to use a large TV on wheels with a touchscreen:


Touchscreen interaction flowchart:

RETAIL WIREFRAME

PROTOTYPING & TESTING

We've worked together with the company Pixelpool to make the virtual stores and the samples.
We ran a first pilot of the Virtual Showroom Experience with Intersport.
This pilot was a success to understand how to improve the overall sell-in experience through the virtual showroom.

We iteratively talked with the AEs to understand how we could make the experience better:

For instance, the navigation on the touchscreen was not the easiest for the AEs and we decided to create a new feature: navigation with an xBox controller. This was a small change in the build of the whole VR file that the developers had to do. But it increased the a lot the interaction and made it very smooth and also very fun to interact with the showroom.

LEARNINGS

This project was very insightful in different ways. I had the opportunity to be on the field for a year and to understand every aspects of sales meetings with clients. I discovered many frictions. Getting a new role in the DGTM team enabled me to use this knowledge to improve the ordering process. I tested different technologies and the best one so far, in terms of flexibility and cost-effectiveness, was the virtual showroom. It is still a big work in progress as the experience can be even more integrated in the whole buying flow.